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Framework Requirements

wyantb edited this page Mar 13, 2012 · 5 revisions

So, what will the framework need to do? Simple. Run a bunch of minigames.

In more detail, the following are desired by the end of RapDev weekend:

1: A simple execution framework that can run any game that adheres to our interface. [check!]

2: What about resizing and window size? [needs more testing]

  • Pass in the size of the screen at game startup.

  • Games will 'deal with it'

  • Build simple scaling functions late in the weekend.

3: What about input?

  • Games self-report what keys they make use of, either full keyboard or defined subset. [check!]

  • During splash screen, report what keys the game uses. [check!]

  • Games can get an additional splash screen if more instructions seem necessary. [needs implementation?]

  • The 'esc' key should always kill any game that is in progress. [check!]

4: What about the FPS of the games?

  • Keep it simple! [check!]

  • Even more so, keep threading model (if any) as simple as possible. [check!]

5: What about game discovery / registration?

  • There will be a variety of details to self report, see below. [check!]

  • Adding into a manually maintained list of games is just fine. [check!]

6: What about game resources?

  • Have common images for player 1, player 2, and so on. [needs implementation]

  • Will want helpers for playing sound, as necessary. [check!]

  • Will want an image / animation helper to display '# of seconds remaining in the game'. [needs implementation]

  • Will want an image / animation helper to display 'PRESS THIS BUTTON NOW'. [needs implementation]

7: What about multiplayer?

  • The initial goal is single player, get that first. [check!]

  • Later addons can include the option for multiplayer. - Keep backwards compatibility! [needs implementation]

8: What about the stuff a game can self-report?

  • Number of seconds the game will take (can be a max, provide method to end early, e.g. if they die) [check!]

  • Once the game is over, a list of players and their score. [now a game mode thing]

  • The list of difficulties the game supports [check!]

  • Update methods [check!]

  • Draw methods [check!]

9: Is there anything else?

  • Some simple animation helpers, even just linear interpolators, would be useful. [needs implementation?]
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