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title: Arca | ||
tags: | ||
aliases: | ||
--- |
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title: Eminus | ||
tags: | ||
aliases: | ||
--- |
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title: Material | ||
tags: | ||
aliases: | ||
--- |
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title: Old World | ||
tags: | ||
aliases: | ||
--- |
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title: Source Dev Note | ||
tags: | ||
aliases: | ||
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List of things sources can be strong/weak in | ||
- Units | ||
- Unit stats overall | ||
- Defensive stats & abilities | ||
- Aggressive stats & abilities | ||
- Going wide | ||
- Going tall | ||
- Buffs & Protection | ||
- Units / Items / Spells | ||
- Stats / keywords & counters | ||
- Offensive / Defensive | ||
- Early Game / Late Game | ||
- Interaction (with:) | ||
- Single target removal / board clears | ||
- Speed of interaction | ||
- Reality / Dream | ||
- Units / Items / Spells | ||
- Specific context dependent interaction & weaknesses | ||
- Big things / Small things | ||
- Interaction that is Expensive / Cheap | ||
- Card advantage / pure quantity of draw | ||
- Card types (Units / Spells / Items) | ||
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Narrower things: | ||
- Healing (Arca) | ||
- Temporary Removal (Eminus) | ||
- Fight effects (Eminus) | ||
- Pre committed interaction in the form of items (Old World) | ||
- Extra combats (Eminus) | ||
- Direct damage (Arca & Zelor) | ||
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Things we already decided on: | ||
- Arca & Eminus are the primary dream interacting sources, Material, Old World and Zelor focus more on Reality. These are not hard rules but more about the efficiency / focus. | ||
- Arca gets making things lose abilities (could move to old world that might make more sense) | ||
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Some notes: | ||
- if we give arca the damaging stack interaction maybe we give another source the cancels (which can't go to eminus)? Maybe cancels can be old world's only/primary fast interaction? |
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title: Zelor | ||
tags: | ||
aliases: | ||
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