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Release 52 fixes (#1543)
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AngelOnFira committed Jul 2, 2024
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Expand Up @@ -80,8 +80,8 @@ We will switch this to an actual @gamedev.rs address in the future. Please tell

### [Untitled Pixel Wizards Game][pixel-wizards]

{{ embed_video(type="video/mp4", src="untitled-pixel-wizards-game.mp4",
caption="Enemies now perceive, pursue and attack.. and occasionally get burned to death.") }}
{{ embed_video(type="video/mp4", src="untitled-pixel-wizards-game.mp4") }}
*Enemies now perceive, pursue, and attack... and occasionally get burned to death.*

[Untitled Pixel Wizards Game][pixel-wizards] is a local-multiplayer [Noita]-like platformer about
killing baddies using spells powered by pixel physics. This month was focused on juicing up said baddies:
Expand Down Expand Up @@ -123,8 +123,8 @@ It includes questions about Rust, libraries, experiences writing a custom game e

### [Gunbug][gunbug]

[![Gunbugs shooting at a bunch of eggplants](gunbug.jpg)][gunbug]
_Gunbugs shooting at a bunch of eggplants_
[![Gunbugs shooting at a bunch of eggplants](gunbug.jpg)][gunbug]
*Gunbugs shooting at a bunch of eggplants*

Gunbug is a 2D online co-op horde survival shoot'em up game.

Expand All @@ -135,7 +135,7 @@ It is built with [Bevy] and uses [bevy_rapier] for ray casting,
[bevy_kira_audio] for audio, and [renet] for networking.
The iOS and macOS versions are built with [xbuild].

You can wishlist the game on [Steam][gunbug]. Playtests start in the upcomingv months.
You can wishlist the game on [Steam][gunbug]. Playtests start in the upcoming months.
iOS and Android builds already work, but store pages don't exist yet.

[gunbug]: https://store.steampowered.com/app/2946990?utm_source=this_month_in_rust
Expand Down Expand Up @@ -183,8 +183,8 @@ _See also the [devlog article][gd-dev-june]._

### [Bevy 0.14 Release Candidate][bevy-0.14-rc]

![Sharp Screen-Space Reflections in Bevy 0.14](ssr.jpg)
_Sharp Screen-Space Reflections in Bevy 0.14_
![Sharp Screen-Space Reflections in Bevy 0.14](ssr.jpg)
*Sharp Screen-Space Reflections in Bevy 0.14*

The Bevy game engine is gearing up to release version 0.14.
The (probably) last release candidate is out now and ready for testing.
Expand Down Expand Up @@ -233,8 +233,8 @@ and how to release the game on multiple platforms.

### [Rusty Playdate]

![The Playdate console](../051/playdate.png)
_The Playdate console_
![The Playdate console](../051/playdate.png)
*The Playdate console*

[Rusty Playdate] ([GitHub][Rusty Playdate], [Mastodon][Rusty Playdate Masto]) by [@boozook](https://github.com/boozook)
is the large set of crates with bindings, toolset for the full cycle of creating games for the [Playdate handheld console][playdate].
Expand Down Expand Up @@ -279,7 +279,7 @@ _Discussions: [GitHub][Rusty Playdate Gh-discuss], [Matrix][Rusty Playdate Matri
### [egui_ratatui][egui_ratatui]

![egui_ratatui running in Bevy](egui_ratatui.jpg)
_egui_ratatui running in Bevy_
*egui_ratatui running in Bevy*

[egui_ratatui][egui_ratatui] by [gold-silver-copper][gold] is an [egui][egui] widget that is also a [ratatui][ratatui] backend.
It allows you to create Terminal User Interfaces (TUIs) inside egui.
Expand Down Expand Up @@ -307,8 +307,8 @@ Certain APIs, such as loading banks from a pointer, are marked as unsafe, but ar

### [Bevy Lunex][bevy-lunex]

![Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex](bevypunk.jpg)
_Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex_
![Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex](bevypunk.jpg)
*Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex*


Lunex is a path based retained layout engine for Bevy entities, built around vanilla Bevy ECS.
Expand All @@ -325,7 +325,8 @@ You can get started by reading the [bevy_lunex book][bevy-lunex-book].

### [haalka]

{{ embed_video(type="video/mp4", src="haalka.mp4", caption="A Minecraft-like UI made with haalka") }}
{{ embed_video(type="video/mp4", src="haalka.mp4") }}
*A Minecraft-like UI made with haalka*

হালকা: _in bengali, haalka means "light" (e.g. not heavy) and can also be used to mean "easy"_

Expand All @@ -340,22 +341,22 @@ its core abstraction can be used to manage signals-powered reactivity for any en

### [bevy_light_2d][bevy_light_2d]

![A candle shining 2D light](bevy_light_2d.gif)
![A candle shining 2D light](bevy_light_2d.gif)
_A candle shining 2D light_

bevy_light_2d is a new general purpose 2D lighting for the Bevy game engine.
Designed to be simple to use, yet expressive enough to fit a variety of needs. Features include
Designed to be simple to use, yet expressive enough to fit a variety of needs. Features include:

- Component driven design
- Configurable point lights
- Camera specific ambient light
- Single camera rendering
- Camera-specific ambient light
- Single-camera rendering

[bevy_light_2d]: https://github.com/jgayfer/bevy_light_2d

### [bevy_hanabi][bevy_hanabi] 0.11

![Trails in Hanabi](bevy_hanabi_trails.gif)
![Trails in Hanabi](bevy_hanabi_trails.gif)
_Trails in Hanabi_

Hanabi is a GPU particle system plugin for the Bevy game engine.
Expand All @@ -365,7 +366,7 @@ The most notable new feature in [bevy_hanabi 0.11][bevy_hanabi] is support for t

### [berdicles][berdicles]

![A fountain of particles](berdicles.jpg)
![A fountain of particles](berdicles.jpg)
_A fountain of particles_

berdicles is an expressive CPU particle system for the Bevy engine. Features include:
Expand Down Expand Up @@ -397,7 +398,7 @@ berdicles is an expressive CPU particle system for the Bevy engine. Features inc

### [Metalmancy @ OpenSauce][metalmancy_interview]

![image/GIF description](metalmancy_interview.jpg)
![image/GIF description](metalmancy_interview.jpg)
_Arcade cabinet close up_

[Metalmancy][metalmancy_website] are creating custom and configurable arcade machines. Their flagship game [Thetawave] is coded in Rust.
Expand All @@ -413,7 +414,7 @@ and arcade machines at [OpenSauce][opensauce_website].

### [Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games][tiny-glade-interview]

![An idyllic scenery made in Tidy Glade](tiny-glade.jpg)
![An idyllic scenery made in Tidy Glade](tiny-glade.jpg)
_An idyllic scenery made in Tidy Glade_

To celebrate the release of Tiny Glade's [demo version][tiny-glade-steam], Pounce Light's Anastasia Opara and
Expand All @@ -430,7 +431,7 @@ Bevy, Rust, self-publishing, and the "cozy games" genre.

### [Dioxus Labs + "High-level Rust"][dioxus-post]

This post by the founder of [Dioxus Labs][dioxus-labs] is a direct response to
[This post][dioxus-post] by the founder of [Dioxus Labs][dioxus-labs] is a direct response to
the recently published ["Leaving Rust gamedev after 3 years"][leaving-post] by LogLogGames.
If you've missed the original post, it has made its rounds as a well-written critique of Rust's gamedev ecosystem and shortcomings
inherent to the language itself.
Expand All @@ -448,10 +449,10 @@ _Discussions: [lobste.rs](https://lobste.rs/s/dsqumn/dioxus_labs_high_level_rust

### Virtual Geometry in Bevy 0.14

![The Stanford bunny split into meshlets](meshlets.jpg)
![The Stanford bunny split into meshlets](meshlets.jpg)
_The Stanford bunny split into meshlets_

Ever wondered how [Unreal 5's Nanite][nanite] works under the hood?
Ever wondered how [Unreal 5's Nanite][nanite] works under the hood?
Jasmine, who reimplemented the virtual geometry technology for Bevy's upcoming 0.14 release,
wrote a [post][meshlets-post] explaining the concepts and the nitty-gritty details of the implementation.
The post is very technical in nature, so if you've never heard of this technology before,
Expand Down Expand Up @@ -486,7 +487,7 @@ for an unannounced project.
- This Week In Quads
- [`blocking_event_loop` on ios opengl/metal, Docker article, and libxkbcommon on NixOS](https://macroquad.rs/twiq/week5/)

## Future news
## Future News

<!-- Section to get more people involved in writing news. -->

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