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Checklist: Ranking a mod

Bartłomiej Dach edited this page May 23, 2024 · 1 revision
  • Does the mod require new difficulty attributes?
    • If yes, then we
      • need to add new cached rows for a new set of mod combinations to the database, or
      • need to make realtime difficulty calculation work somehow.
  • Does the mod have settings which influence difficulty attributes?
    • If yes, then we need to make realtime difficulty calculation work somehow.
  • Does the mod strictly not require new difficulty attributes, but it should reuse difficulty attributes of another mod? (compare: daycore reusing difficulty attributes of half time)
  • Can the mod be described as "difficulty reduction"?