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Merge pull request #9792 from heipizhu4/patch-5
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TicClick committed Aug 2, 2023
2 parents f51b887 + a15e24d commit da538ce
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2 changes: 2 additions & 0 deletions wiki/Gameplay/Game_modifier/Perfect/de.md
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- PF
- Spielmodifikation
no_native_review: true
outdated_translation: true
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# Perfect (Mod)
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10 changes: 5 additions & 5 deletions wiki/Gameplay/Game_modifier/Perfect/en.md
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## Description

The **Perfect** mod is a [game modifier](/wiki/Gameplay/Game_modifier) that aims to aid players who are going for an SS grade by automatically failing and retrying [beatmaps](/wiki/Beatmap) if the player misses a note or obtains any score on a [hit object](/wiki/Gameplay/Hit_object) other than 300.
The **Perfect** mod is a [game modifier](/wiki/Gameplay/Game_modifier) that aims to aid players who are going for an SS grade by automatically failing and retrying [beatmaps](/wiki/Beatmap) if the player misses a note or obtains any judgement on a [hit object](/wiki/Gameplay/Hit_object) other than GREAT.

Any of the following acts **will cause** the Perfect mod to restart the beatmap:

- Missing a note
- Obtaining a `100` or `50`
- Obtaining a GOOD or MEH
- Failing a spinner
- Sliderbreaking

Any of the following acts **will not cause** the Perfect mod to restart the beatmap:

- Obtaining a `300`
- Obtaining a GREAT
- Completing a spinner
- Obtaining a Rainbow 300/MAX score ([osu!mania](/wiki/Game_mode/osu!mania))
- Obtaining a 300 score value (osu!mania)
- Obtaining a PERFECT ([osu!mania](/wiki/Game_mode/osu!mania))
- Obtaining a MEH/OK/GOOD on the head/tail of a long note in [ScoreV2](/wiki/Gameplay/Game_modifier/ScoreV2) ([osu!mania](/wiki/Game_mode/osu!mania))

This mod has the same effect across all [game modes](/wiki/Game_mode)

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2 changes: 2 additions & 0 deletions wiki/Gameplay/Game_modifier/Perfect/fr.md
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- game modifier
- PF
- modificateur de jeu
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# Le mod Perfect
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2 changes: 2 additions & 0 deletions wiki/Gameplay/Game_modifier/Perfect/id.md
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- mod
- game modifier
- PF
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# Perfect (mod)
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2 changes: 2 additions & 0 deletions wiki/Gameplay/Game_modifier/Perfect/ko.md
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- mod
- game modifier
- PF
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# 퍼펙트 (모드)
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10 changes: 5 additions & 5 deletions wiki/Gameplay/Game_modifier/Perfect/zh.md
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## 说明

**Perfect** [游戏模组](/wiki/Gameplay/Game_modifier)通过在漏掉音符、[打击物件](/wiki/Gameplay/Hit_object)获得 300 以外的得分等等情况下,自动认定失败、重新开始[谱面](/wiki/Beatmap),旨在帮助想要获得 SS 等级的玩家。
**Perfect** [游戏模组](/wiki/Gameplay/Game_modifier)通过在漏掉音符、[打击物件](/wiki/Gameplay/Hit_object)获得 PERFECT 以外的得分等等情况下,自动认定失败、重新开始[谱面](/wiki/Beatmap),旨在帮助想要获得 SS 等级的玩家。

下列任一情况**会导致**此模组重新开始谱面:

- 漏音符
- 获得 `100``50`
- 获得 GOODMEH
- 未能完成转盘
- 断滑条

下列情况**不会导致**此模组重新开始谱面:

- 获得 `300`
- 获得 GREAT
- 完成转盘
- 获得彩虹 300/MAX 得分[osu!mania](/wiki/Game_mode/osu!mania)
- 获得 300 分(osu!mania
- 获得 PERFECT 判定[osu!mania](/wiki/Game_mode/osu!mania)
- [ScoreV2](/wiki/Gameplay/Game_modifier/ScoreV2) 下,长条的头/尾获得 MEH/OK/GOOD 的判定([osu!mania](/wiki/Game_mode/osu!mania))

此模组对所有[游戏模式](/wiki/Game_mode)效果相同。

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