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2017f Day 1

Nick Fox-Gieg edited this page Sep 15, 2017 · 13 revisions

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Narrative: a sequence of events in time.

Three uses of narrative to consider for interactivity
Stories: a narrative provided by a storyteller.
Games: a narrative that emerges through play.
Toys: no narrative; only an aesthetic experience.

Six features of most programming languages
Variable: a place in memory that can store a piece of data.
Function: a list of instructions.
Conditional: a rule that ignores some instructions unless its conditions are met.
Loop: a rule that repeats some instructions until its conditions are met.
Array: a variable that can hold more than one piece of data.
Class: a reusable object that can contain any of these six features.

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