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Gameplay

kroonhorstdino edited this page Jan 10, 2020 · 3 revisions

Six pillars of gameplay

  • Quests
  • Story
  • Economy
  • Dungeons
  • Combat
  • City / Central Hub

Notes:

  • dungeons have multiple levels, player has to find stairs to reach the end; some have boss fights, some don’t.

  • weapons have upgrade slots

  • items influence stats and inventory (like resident evil)

  • dungeons can be forests, villages etc.

  • rooms smol

  • player needs to decide which items and weapons they bring into dungeon, can’t change after

  • when death, items get lost

  • world consists of multiple areas, which have to be unlocked by finding maps

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