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Add release workflow
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benfrankel committed Dec 2, 2023
1 parent deafe93 commit 4a5503e
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290 changes: 290 additions & 0 deletions .github/workflows/release.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,290 @@
name: Release

on:
push:
tags:
- "v[0-9]+.[0-9]+.[0-9]+*"
workflow_dispatch:
inputs:
version:
description: 'Version - in the form of v1.2.3'
required: true
type: string

env:
EXE_NAME: run
GAME_NAME: bevy-jam4
ADD_BINARIES_TO_GITHUB_RELEASE: true
ITCH_TARGET: pyrious/bevy-jam4

jobs:
get-version:
runs-on: ubuntu-latest
steps:
- name: Get tag
id: tag
run: echo "tag=${GITHUB_REF#refs/tags/}" >> "${GITHUB_OUTPUT}"
outputs:
version: ${{ inputs.version || steps.tag.outputs.tag }}

build-web:
runs-on: ubuntu-latest
needs: get-version
env:
VERSION: ${{ needs.get-version.outputs.version }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@nightly
with:
targets: wasm32-unknown-unknown
- name: Install dependencies
run: |
cargo install wasm-bindgen-cli
- name: Build
run: |
cargo build --profile=wasm-release --target=wasm32-unknown-unknown --features=web
- name: Prepare package
run: |
mkdir -p build/web
wasm-bindgen --no-typescript --out-name ${{ env.EXE_NAME }} --out-dir build/web --target web target/wasm32-unknown-unknown/wasm-release/${{ env.EXE_NAME }}.wasm
cp -r assets web/* build/web
- name: Optimize wasm
uses: NiklasEi/wasm-opt-action@v2
with:
file: build/web/*.wasm
- name: Package as a zip
run: |
zip --recurse-paths ${{ env.GAME_NAME }}-web.zip build/web
- name: Upload zip to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.GAME_NAME }}-web.zip
name: web
retention-days: 1
- name: Upload zip to release
if: ${{ env.ADD_BINARIES_TO_GITHUB_RELEASE == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_NAME }}-web.zip
asset_name: ${{ env.GAME_NAME }}-${{ env.VERSION }}-web.zip
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
overwrite: true

build-linux:
runs-on: ubuntu-latest
needs: get-version
env:
VERSION: ${{ needs.get-version.outputs.version }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@nightly
with:
targets: x86_64-unknown-linux-gnu
- name: Install dependencies
run: |
sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev mold
- name: Build
run: |
cargo build --release --target=x86_64-unknown-linux-gnu --features=native,bevy/wayland
- name: Prepare package
run: |
mkdir -p build/linux
cp target/x86_64-unknown-linux-gnu/release/${{ env.EXE_NAME }} build/linux
cp -r assets build/linux
- name: Compress to zip
run: |
zip --recurse-paths ${{ env.GAME_NAME }}-linux.zip build/linux
- name: Upload zip to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.GAME_NAME }}-linux.zip
name: linux
retention-days: 1
- name: Upload zip to release
if: ${{ env.ADD_BINARIES_TO_GITHUB_RELEASE == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_NAME }}-linux.zip
asset_name: ${{ env.GAME_NAME }}-${{ env.VERSION }}-linux.zip
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
overwrite: true

build-windows:
runs-on: windows-latest
needs: get-version
env:
VERSION: ${{ needs.get-version.outputs.version }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@nightly
with:
targets: x86_64-pc-windows-msvc
- name: Build
run: |
cargo build --release --target=x86_64-pc-windows-msvc --features=native
- name: Prepare package
run: |
mkdir -p build/windows
cp target/x86_64-pc-windows-msvc/release/${{ env.EXE_NAME }}.exe build/windows
cp -r assets build/windows
- name: Package as a zip
run: |
Compress-Archive -Path build/windows/* -DestinationPath ${{ env.GAME_NAME }}-windows.zip
- name: Upload zip to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.GAME_NAME }}-windows.zip
name: windows
retention-days: 1
- name: Upload zip to release
if: ${{ env.ADD_BINARIES_TO_GITHUB_RELEASE == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_NAME }}-windows.zip
asset_name: ${{ env.GAME_NAME }}-${{ env.VERSION }}-windows.zip
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
overwrite: true

build-macOS-intel:
runs-on: macOS-latest
needs: get-version
env:
VERSION: ${{ needs.get-version.outputs.version }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@nightly
with:
targets: x86_64-apple-darwin
- name: Environment Setup
run: |
export CFLAGS="-fno-stack-check"
export MACOSX_DEPLOYMENT_TARGET="10.9"
- name: Build
run: |
cargo build --release --target=x86_64-apple-darwin --features=native
- name: Prepare package
run: |
mkdir -p ${{ env.EXE_NAME }}.app/Contents/MacOS
cp target/x86_64-apple-darwin/release/${{ env.EXE_NAME }} ${{ env.EXE_NAME }}.app/Contents/MacOS/
cp -r assets ${{ env.EXE_NAME }}.app/Contents/MacOS/
hdiutil create -fs HFS+ -volname "${{ env.EXE_NAME }}" -srcfolder ${{ env.EXE_NAME }}.app ${{ env.GAME_NAME }}-macOS-intel.dmg
- name: Upload dmg to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.GAME_NAME }}-macOS-intel.dmg
name: macOS-intel
retention-days: 1
- name: Upload dmg to release
if: ${{ env.ADD_BINARIES_TO_GITHUB_RELEASE == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_NAME }}-macOS-intel.dmg
asset_name: ${{ env.GAME_NAME }}-${{ env.VERSION }}-macOS-intel.dmg
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
overwrite: true

build-macOS-apple-silicon:
runs-on: macOS-latest
needs: get-version
env:
# macOS 11.0 Big Sur is the first version to support universal binaries
MACOSX_DEPLOYMENT_TARGET: 11.0
VERSION: ${{ needs.get-version.outputs.version }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@nightly
with:
targets: aarch64-apple-darwin
- name: Build
run: |
cargo build --release --target=aarch64-apple-darwin --features=native
- name: Prepare package
run: |
mkdir -p ${{ env.EXE_NAME }}.app/Contents/MacOS
cp target/aarch64-apple-darwin/release/${{ env.EXE_NAME }} ${{ env.EXE_NAME }}.app/Contents/MacOS/
cp -r assets ${{ env.EXE_NAME }}.app/Contents/MacOS/
hdiutil create -fs HFS+ -volname "${{ env.EXE_NAME }}" -srcfolder ${{ env.EXE_NAME }}.app ${{ env.GAME_NAME }}-macOS-apple-silicon.dmg
- name: Upload dmg to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.GAME_NAME }}-macOS-apple-silicon.dmg
name: macOS-apple-silicon
retention-days: 1
- name: Upload dmg to release
if: ${{ env.ADD_BINARIES_TO_GITHUB_RELEASE == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_NAME }}-macOS-apple-silicon.dmg
asset_name: ${{ env.GAME_NAME }}-${{ env.VERSION }}-macOS-apple-silicon.dmg
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
overwrite: true

check-if-upload-to-itch-is-configured:
runs-on: ubuntu-latest
outputs:
should-upload: ${{ steps.check-env.outputs.has-itch-target }}
steps:
- name: Check ITCH_TARGET
id: check-env
run: |
if [[ -z "${ITCH_TARGET}" ]]; then
echo "has-itch-target=no" >> "${GITHUB_OUTPUT}"
else
echo "has-itch-target=yes" >> "${GITHUB_OUTPUT}"
fi
upload-to-itch:
runs-on: ubuntu-latest
needs:
- get-version
- check-if-upload-to-itch-is-configured
- build-web
- build-linux
- build-windows
- build-macOS-intel
- build-macOS-apple-silicon
env:
VERSION: ${{ needs.get-version.outputs.version }}
if: ${{ needs.check-if-upload-to-itch-is-configured.outputs.should-upload == 'yes' }}
steps:
- name: Download artifacts
uses: actions/download-artifact@v3
with:
path: ./builds
- name: Install butler
run: |
curl -L -o butler.zip https://broth.itch.ovh/butler/linux-amd64/LATEST/archive/default
unzip butler.zip
chmod +x butler
./butler -V
- name: Upload to itch.io
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_CREDENTIALS }}
run: |
for channel in $(ls builds); do
./butler push \
--fix-permissions \
--userversion="${{ env.VERSION }}" \
builds/"${channel}"/* \
${{ env.ITCH_TARGET }}:"${channel}"
done
29 changes: 15 additions & 14 deletions build.sh
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,8 @@
set -u
shopt -s globstar

NAME='bevy_jam4'
NAME='bevy-jam4'
EXE='run'
BUILD_DIR='build'

function usage() {
Expand All @@ -15,16 +16,16 @@ function web() {
PLATFORM='web'
TARGET='wasm32-unknown-unknown'
OUT_DIR="${BUILD_DIR}/${PLATFORM}"
OUT_ZIP="${BUILD_DIR}/${NAME}_${PLATFORM}.zip"
OUT_ZIP="${BUILD_DIR}/${NAME}-${PLATFORM}.zip"

# Clear output location
mkdir -p "${OUT_DIR}"
rm -rf "${OUT_DIR:?}/"* "${OUT_ZIP}"

# Build
cargo build --profile=wasm-release --features=web --target="${TARGET}"
wasm-bindgen --no-typescript --out-name run --out-dir "${OUT_DIR}" --target web "target/${TARGET}/wasm-release/run.wasm"
wasm-opt -O -ol 100 -s 100 -o "${OUT_DIR}/run_bg.wasm" "${OUT_DIR}/run_bg.wasm"
cargo build --profile=wasm-release --target="${TARGET}" --features=web
wasm-bindgen --no-typescript --out-name "${EXE}" --out-dir "${OUT_DIR}" --target web "target/${TARGET}/wasm-release/${EXE}.wasm"
wasm-opt -O -ol 100 -s 100 -o "${OUT_DIR}/${EXE}_bg.wasm" "${OUT_DIR}/${EXE}_bg.wasm"

# Prepare zip
cp -r assets web/* "${OUT_DIR}"
Expand All @@ -37,17 +38,17 @@ function windows() {
PLATFORM='windows'
TARGET='x86_64-pc-windows-gnu'
OUT_DIR="${BUILD_DIR}/${PLATFORM}"
OUT_ZIP="${BUILD_DIR}/${NAME}_${PLATFORM}.zip"
OUT_ZIP="${BUILD_DIR}/${NAME}-${PLATFORM}.zip"

# Clear output location
mkdir -p "${OUT_DIR}"
rm -rf "${OUT_DIR:?}"/* "${OUT_ZIP}"

# Build
cargo build --release --features=native --target="${TARGET}"
cargo build --release --target="${TARGET}" --features=native

# Prepare zip
cp -r assets "target/${TARGET}/release/run.exe" "${OUT_DIR}"
cp -r assets "target/${TARGET}/release/${EXE}.exe" "${OUT_DIR}"
rm "${OUT_DIR:?}"/**/*.aseprite
zip -r "${OUT_ZIP}" "${OUT_DIR}"
}
Expand All @@ -57,17 +58,17 @@ function linux() {
PLATFORM='linux'
TARGET='x86_64-unknown-linux-gnu'
OUT_DIR="${BUILD_DIR}/${PLATFORM}"
OUT_ZIP="${BUILD_DIR}/${NAME}_${PLATFORM}.zip"
OUT_ZIP="${BUILD_DIR}/${NAME}-${PLATFORM}.zip"

# Clear output location
mkdir -p "${OUT_DIR}"
rm -rf "${OUT_DIR:?}"/* "${OUT_ZIP}"

# Build
cargo build --release --features=native,bevy/wayland --target="${TARGET}"
cargo build --release --target="${TARGET}" --features=native,bevy/wayland

# Prepare zip
cp -r assets "target/${TARGET}/release/run" "${OUT_DIR}"
cp -r assets "target/${TARGET}/release/${EXE}" "${OUT_DIR}"
rm "${OUT_DIR:?}"/**/*.aseprite
zip -r "${OUT_ZIP}" "${OUT_DIR}"
}
Expand All @@ -78,17 +79,17 @@ function mac() {
PLATFORM='mac'
TARGET='x86_64-apple-darwin'
OUT_DIR="${BUILD_DIR}/${PLATFORM}"
OUT_ZIP="${BUILD_DIR}/${NAME}_${PLATFORM}.zip"
OUT_ZIP="${BUILD_DIR}/${NAME}-${PLATFORM}.zip"

# Clear output location
mkdir -p "${OUT_DIR}"
rm -rf "${OUT_DIR:?}"/* "${OUT_ZIP}"

# Build
cargo build --release --features=native --target="${TARGET}"
cargo build --release --target="${TARGET}" --features=native

# Prepare zip
cp -r assets "target/${TARGET}/release/run.exe" "${OUT_DIR}"
cp -r assets "target/${TARGET}/release/${EXE}.exe" "${OUT_DIR}"
rm "${OUT_DIR:?}"/**/*.aseprite
zip -r "${OUT_ZIP}" "${OUT_DIR}"
}
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