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Releases: OCAP2/OCAP

OCAP2 v2.0

27 Jul 18:40
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https://www.notion.so/ocap2/OCAP2-Addon-CBA-Rework-80104797eb6443efb59abf49edbc8d31?pvs=4

This release includes a rewrite of the addon using CBA practices and functional improvements to the web playback frontend.

Full Changelog: v1.1.0...v2.0

OCAP2 v1.1.0

31 Jul 14:11
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v1.1.0

Our second release is now ready!

We've added a lot of resilience and customization functionality to both the addon and the web component, with extension updates facilitating a lot of QOL and diagnostic features. The full list of changes is below -- we hope you enjoy it!

If you have feedback or questions, or would like a hand with a problem, please join our development and support Discord server: https://discord.gg/r98bDxgZbV

ocap2-v1.1.0.zip contains the addon, userconfig file, extensions for x86/x64 Windows and Linux, and the webserver files to run on Windows.
ocap-webserver contains the webserver program built for Linux.

Our web component is also available through Docker -- check out the web repository readme for more.

Fixes

Addon

  • [addon/#25] Fixes incorrect color for "ColorUNKNOWN" in playback
  • [OCAP/#32] Adds submunition ammo type handling for projectile tracking
  • [OCAP/#33] Marker creation time was displayed ~2sec later during playback
  • [OCAP/#36] Grenades, any other thrown object and fire lines were not shown after unit respawn

Web

  • [OCAP/#14] Prevent markers from appearing if they should not be visible
  • [web/#21] Fixed group list is not filtered on first load

Changes

Addon

  • [addon/#25]
    • Adds support for "isKindOf" object recording exclusion
    • Checks for ACE modules before running monitors that depend on them
    • Positions now tracked in ASL for future surprises :)
    • Addon and extension versions now recorded in JSON
    • Adds descriptions to userconfig/config.hpp settings
  • [OCAP/#45] Adds diary entry in-game showing about and status of addon, plus versions
  • [OCAP/#34] Adds support for ArmA3 unconscious state
  • [OCAP/#38] Disconnect now hides the controlled unit
  • [OCAP/#39] Hit/Killed events now brought into parity & sharing more accurate tracking
  • [addon/#17] Reduce network traffic by checking configured marker exclusions clientside
  • [addon/#22] Projectile markers now reflect the direction of travel
  • [web/#29] Show kill reason as disconnect, when disconnected at the same time

Web

  • [OCAP/#42] Adds CUP Maps markers
  • [OCAP/#41] Adds 3CB Factions markers
  • [OCAP/#46] Adds ability to hide killcount info during playback
  • [OCAP/#28] Updates 'share' button icon
  • [OCAP/#8] Adds ability to switch between time elapsed, in-world time, and system time, if available
  • [OCAP/#7] Adds support for new custom event capture
  • [OCAP/#28] Re adds customizing for own logo and link, like as it existed in the old OCAP
  • [OCAP/#12] Killing units of the same side will now decrease kill count
  • [web/#18] Increases left panel width for recent role addition
  • [web/#33] Enables caching for static marker icons & map tiles

OCAP2 v1.0.0

13 Jul 23:32
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Operation Capture And Playback

OCAP Screenshot

As we release OCAP2 v1.0, we'd like to thank the original designers of this recording suite and for all those who have worked on it since. This wouldn't have happened without their efforts, and having effective AAR capabilities in Arma 3 is a huge boon regardless of where or how you play.

If you would like to join our Development and Support Discord, please use this invite link.

Added

  • Windows and Linux x86/x64 extension support
  • now tracks rectangular and elliptical markers created in EDEN or via script during a mission
  • adds handling for patterned (markerBrush) markers
  • now tracks drawn (polyline) markers made by players
  • now tracks unit slot name
  • now tracks thrown and fired non-bullet projectiles from grenades to satchels to tank rounds and AT
  • now tracks ACE placed mines
  • adds handling of BIS_fnc_moduleCoverMap to create AO boundaries
  • adds unit role based on 'traits' and loadout as A3 does natively, allowing current recordings to be used in a future version which provides more specific unit icons such as MG, Medic, Leader, AT, etc
  • adds custom events handling to display in the "Events" list during playback (for mission-related happenings)
  • adds "Capture the Flag" event call
  • allows custom tag for recording to be specified during ocap_fnc_exportData call in mission

Fixed

  • no more flickering units after respawning
  • side of a unit preserved after respawning
  • faction colors now handled appropriately on dedicated server

Changed

  • icon marker tracking improved, with icons now supported from Arma 3, ACE 3, RHS, and Iron Front (SOG Prairie Fire coming soon)
  • reworked web component backend to increase efficiency and provide Docker support in addition to standard Windows executable
  • many small UI improvements for QOL
  • changed the way icon coloration is handled to be dynamic and more similar to Arma 3