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Polish weaver powers
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Progress towards #176.
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Alice Cecile committed Nov 2, 2023
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22 changes: 14 additions & 8 deletions rulebook/src/character-options/classes/weaver/combat_feats.md
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## Reel In

**Effects:** At the start of your turn, you may choose a creature that you are sustaining a pattern on and either pull yourself one tile closer to them, or make a Prowess attack against them, pulling them one tile closer to you if you hit.
**Effects:** At the start of each of your turns, you may choose a creature that you are sustaining a pattern on and either pull yourself one tile closer to them, or make a Prowess attack against them, pulling them one tile closer to you if you hit.

## Web Weaving

**Effects:** Gain the Suspend action. 1AP: Choose two creatures or objects (including walls) that are separated by no more than 3 tiles, and choose a pattern to Suspend between them. The first time a creature other than yourself passes between the two objects, immediately apply the chosen pattern to them, and begin sustaining it.
**Effects:** Gain the Suspend action. 1 AP: Choose two creatures or objects (including walls) that are separated by no more than 3 tiles, and choose a pattern to Suspend between them. The first time a creature other than yourself passes between the two objects, immediately apply the chosen pattern to them, and begin sustaining it.

## Dance through the Weave

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## Responsive Designs

**Effects:** Whenever a creature you have a pattern on loses life, you may use a pattern on them as a reaction. Immediately trigger the pattern.
**Effects:** Whenever a creature you have a pattern on loses life, you may use a pattern of your choice on them as a reaction. Pay its AP cost as normal, but ignore any range restrictions.

## Technicolor Threads

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**Effects:** Gain 2 absorption when you cast or sustain a pattern.

## Twinned Patterns

**Effects:** You gain access to the Twinned Patterns action. 3 AP: Cast two copies of the same pattern on different targets.

## Snapped Threads

**Effects:** Whenever another creature causes your concentration to break, apply two stacks of an ailment of your choice to them.
Expand All @@ -76,7 +72,7 @@ You cannot sustain more than one type of pattern at once.

## Threadbound

**Effects:** Whenever you use the Treat action, you may spend 1 essence. If you do, the target of that action may, as a reaction, use your Fabric of Reality feature by spending 1 AP.
**Effects:** Whenever you use the Treat action, you may spend 1 essence. If you do, the target of that action may choose to use your Fabric of Reality feature without paying its cost.

## Hanging by a Thread

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**Effects:** When you successfully Treat a creature, you may make an Agility (Fontcraft) skill check with advantage. The result of that roll is **stored** on that creature. At any time, you may spend this stored roll to replace the roll and skill check result of any other skill check or attack roll (after seeing the roll) that that creature makes.

Each creature may only have one result stored at a time. Using this feature again on a creature with a stored result replaces the original result.

## A Stitch In Time

**Effects:** At the start of each combat, choose a pattern that you know. Cast it on a creature of your choice within range.
This feat can be taken multiple times.

## Pocket Weaver

**Effects:** You may only target a single creature at once with your patterns: casting a pattern on a new creature immediately causes all other patterns to lapse.
Reduce the essence cost of sustaining patterns by 1.
101 changes: 83 additions & 18 deletions rulebook/src/character-options/classes/weaver/powers.md
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**Target:** Single

**Effects:** 6 + Presence absorption.
**Effects:** When you cast this pattern, choose a target within range. When this pattern is cast or sustained, grant them 6 + Presence absorption.

## Pattern of Annihilation

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**Target:** Single

**Effects:** If you hit, trigger their afflictions. Hit or miss, trigger your own afflictions.
**Effects:** When you cast this pattern, choose a target within range. When this pattern is cast or sustained, make an Expertise attack against them. If you hit, trigger their afflictions. Hit or miss, trigger your own afflictions.

## Pattern of Augmentation

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**Target:** Single

**Effects:** For the duration of this effect, they have advantage on basic attacks and have advantage on all Block skill checks.
**Effects:** When you cast this pattern, choose a target within range. Whenever this pattern is cast or sustained, until the start of your next turn they have advantage on basic attacks, and have advantage on Block and Dodge skill checks.

## Pattern of Binding

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**Target:** Single

**Effects:** If you hit, apply two stacks of rooted.
**Effects:** When you cast this pattern, choose a target within range. When this pattern is cast or sustained, make a Prowess attack against them. If you hit, apply two stacks of rooted.

## Pattern of Concealment

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**Target:** Single

**Effects:** Make target invisible. This effect ends immediately after they make an attack.
**Effects:** When you cast this pattern, choose a target within range. Whenever this pattern is cast or sustained, until the start of your next turn they are invisible.

## Pattern of Dampening

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**Target:** Single

**Effects:** Efficacy of all attacks and boons is halved, both incoming and outgoing.
**Effects:** When you cast this pattern, choose a target within range. Whenever this pattern is cast or sustained, until the start of your next turn the efficacy of all attacks or boons that they make or receive is halved.

## Pattern of Disintegration

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**Target:** Single

**Effects:** If you hit, deal 1d10 + Presence physical damage.
**Effects:** When you cast this pattern, choose a target within range. When this pattern is cast or sustained, make a Focus attack against them. If you hit, deal 1d10 + Presence arcane damage.

## Pattern of Displacement

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**Target:** Single

**Effects:** If you hit, teleport the affected creature up to 2 tiles.
**Effects:** When you cast this pattern, choose a target within range. When this pattern is cast or sustained, make an Expertise attack against them. If you hit, teleport the affected creature up to 2 tiles.

## Pattern of Empowerment

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**Target:** Single

**Effects:** For the duration of this effect, they have advantage on special attacks and they ignore resistance to damage that they deal.
**Effects:** When you cast this pattern, choose a target within range. Whenever this pattern is cast or sustained, until the start of your next turn, they have advantage on special attacks and ignore resistance and immunity to damage that they deal.

## Pattern of Grasping

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**Target:** Single

**Effects:** At the end of each of your turns while this effect is active, gain the benefit of the Grapple action against a creature of your choice within range.
**Effects:** When you cast this pattern, choose a target within range. Whenever this pattern is cast or sustained, until the start of your next turn, gain the benefit of the Grapple action against a creature of your choice within range.

You may grapple any number of creatures in this way. When this pattern ends, the grappled status immediately ends on all creatures you were grappling in this way (and the grappling status also ends on yourself).
Creatures grain this way do not count against your ordinary limit of grappled creatures, and relative size has no effect.
When this pattern ends, the grappled status immediately ends on all creatures you were grappling in this way (and the grappling status ends on yourself).

## Pattern of Intensification

Expand All @@ -176,7 +177,7 @@ You may grapple any number of creatures in this way. When this pattern ends, the

**Target:** Single

**Effects:** If you hit, choose one:
**Effects:** When you cast this pattern, choose a target within range. When this pattern is cast or sustained, make an Expertise attack against them. If you hit, choose one:

- apply 3 + ½ Presence stacks of an affliction of your choice to them.
- apply one stack of each of their current afflictions to them.
Expand All @@ -191,11 +192,11 @@ You may grapple any number of creatures in this way. When this pattern ends, the

**Range:** 6

**Type:** Expertise
**Type:** Focus

**Target:** Single

**Effects:** If you hit, apply one stack of each of their current ailments.
**Effects:** When you cast this pattern, choose a target within range. When this pattern is cast or sustained, make an Focus attack against them. If you hit, apply one stack of each of their current ailments.

## Pattern of Reconstitution

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**Target:** Single

**Effects:** Treat target with advantage.
**Effects:** When you cast this pattern, choose a target within range. When this pattern is cast or sustained, gain the benefit of the Treat action on that target twice.

## Pattern of Quickening

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**Target:** Single

**Effects:** Target gains 1 AP.
**Effects:** When you cast this pattern, choose a target within range. When this pattern is cast or sustained, that creature gains 1 AP.

## Pattern of Sight

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**Target:** Single

**Effects:** For the duration of this effect, the affected creature is unimpeded by any shroud or invisibility effects.
**Effects:** When you cast this pattern, choose a target within range. Whenever this pattern is cast or sustained, until the start of your next turn, the affected creature is unimpeded by any shroud or invisibility effects and ignores the effect of the Blinded ailment. They have advantage on any Spot or Scan skill checks made.

## Pattern of Suspension

Expand All @@ -259,4 +260,68 @@ You may grapple any number of creatures in this way. When this pattern ends, the

**Target:** Single

**Effects:** If you hit, apply two stacks of aloft.
**Effects:** When you cast this pattern, choose a target within range. When this pattern is cast or sustained, make a Prowess attack against them. If you hit, apply two stacks of aloft.

## Pattern of Excess

**AP:** 2

**Essence:** 0

**Category:** Offensive

**Range:** 6

**Type:** Focus

**Target:** Single

**Effects:** When you cast this pattern, choose a target within range. When this pattern is cast or sustained, make a Focus attack against them. If you hit, apply 6 + Presence stacks of overload.

## Pattern of Fortune

**AP:** 2

**Essence:** 0

**Category:** Utility

**Range:** 6

**Type:** None

**Target:** Single

**Effects:** When you cast this pattern, choose a target within range. Whenever this pattern is cast or sustained, until the start of your next turn, whenever that creature lands a critical hit or has a smashing success on a skill check, they regain 2 essence.

## Pattern of Misfortune

**AP:** 2

**Essence:** 0

**Category:** Offensive

**Range:** 6

**Type:** Focus

**Target:** Single

**Effects:** When you cast this pattern, choose a target within range. Whenever this pattern is cast or sustained, make a Focus attack against them. If you hit, ntil the start of your next turn, whenever they spend miss with an attack or fail a skill check, apply one stack of cursed to them.

## Pattern of Draining

**AP:** 2

**Essence:** 0

**Category:** Offensive

**Range:** 6

**Type:** Focus

**Target:** Single

**Effects:** When you cast this pattern, choose a target within range. Whenever this pattern is cast or sustained, make a Focus attack against them. If you hit, until the start of your next turn, whenever they spend essence apply one stack of drained to them.

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