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Simplifiy process for spawning projectiles with weapons components #122

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cdsupina opened this issue Mar 13, 2021 · 1 comment
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refactoring Improvements to code/infrastructure quality

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@cdsupina
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The only other type of spawned entity that is not covered under the SpawnableType system is blasts. They should be implemented similarly to the other spawnable types so that they and other projectile types can be more easily added in the future.

@cdsupina cdsupina added the refactoring Improvements to code/infrastructure quality label Mar 13, 2021
@tigleym tigleym self-assigned this Mar 20, 2021
@cdsupina cdsupina added this to the v0.1.5 milestone Mar 22, 2021
@cdsupina cdsupina added the in-progress Actively being worked on label Mar 22, 2021
@cdsupina cdsupina removed this from the v0.1.5 "Formations" milestone Apr 15, 2021
@cdsupina cdsupina added this to the v0.1.6 "Loot" milestone Apr 15, 2021
@cdsupina cdsupina assigned cdsupina and unassigned tigleym May 15, 2021
@cdsupina cdsupina changed the title Create "Projectiles" SpawnableType for weapon projectiles like blasts Simplifiy process for spawning projectiles with weapons components May 19, 2021
@cdsupina
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Adding projectiles as a spawnable won't really work because the associated data doesn't really allow it to implement hash like the other spawnables. I think they need to be their own thing separate from spawnables.

@cdsupina cdsupina removed the in-progress Actively being worked on label May 19, 2021
@cdsupina cdsupina removed this from the v0.1.6 "Loot" milestone May 21, 2021
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refactoring Improvements to code/infrastructure quality
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