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Releases: nathanhoad/godot_dialogue_manager

v1.11.0

03 Jul 01:52
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  • Adds support for continuing through titles via a compiler setting.
  • Adds support for =>< syntax for jumping to a title and returning to the jump point after.

v1.10.0

26 Jun 07:24
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v1.9.0

07 May 04:40
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  • Add a text replace toolbar
  • Renamed any internal constants that might clash with game globals
  • Simplified the workaround for setting DialogueLabel height

v1.8.0

06 Apr 10:55
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  • Adds not and ! syntax for negation.
  • Allows for deep assigning in mutations (eg set some_dictionary["key"] = "some value").
  • Lets you turn off pre-baking compiler results. When disabled, resources will be compiled at run time.
  • Adds an option to include responses that failed their condition check.
  • Exporting translations will now remember where you last specifically exported a translation file.

v1.7.2

27 Mar 02:17
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  • Restores the DialogueLine typing for DialogueResource.get_next_dialogue_line()
  • Fixes the weird resource property issue better

v1.7.1

26 Mar 09:26
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  • Fixes an issue when trying to set properties on a DialogueResource

v1.7.0

26 Mar 05:26
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  • Add shortcut on DialogueResource instances to get the next line of dialogue.
  • Adds dot syntax for dictionaries and objects in inline expressions
  • Adds a button in the dialogue editor to insert BBCodes and dialogue markers.
  • Fixes an issue with nested responses
  • Fixes an issue with displaced BBCodes when using a bunch of them along with dialogue markers

v1.6.0

14 Mar 12:21
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  • Adds a setting to wrap long lines in the dialogue editor
  • Adds a basic text search to the dialogue editor
  • Adds response shortcut syntax for when a response and its next line are identical
  • Fixes an issue when using multiple kinds of BBCodes in a line (thanks @NicksterSand)
  • Adds [next] code for auto advancing lines

v1.5.1

09 Mar 22:09
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  • Enables BBCode on example menu items
  • Fixes issue with using emit mutations

v1.5.0

09 Mar 11:13
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  • Adds translation_key to both DialogueLine and DialogueResponse
  • Temporarily ups the resolution to 1920x1080 when testing dialogue via the dialogue editor