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[Discussion] AlliedModders wiki page for transistioning from x86 to x64 for plugins/extensions #2115

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KaelaSavia opened this issue Feb 13, 2024 · 2 comments
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x64 Exclusive to x86_64 support

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@KaelaSavia
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With TF2 x64 update looming closer, I figured we could perhaps brainstorm and setup page that would provide crucial information on migrating from x86 to x64 environment in SourceMod

Similar to this:

Things things such as dhooks are not yet ported over but I figured it won't hurt to have a bit of brainstorming about this.

Potential Future Subjects of interest:

  • Installing x64 SourceMod/Metamod under previously x86 installation
  • Updating Gamedata in x64 ( "linux64" stuff)
  • Compiling previously x86 extensions under x64
  • Updating x86 plugins using gamedata (sdkcall, storetoaddress, loadfromaddress, getentityaddress)
  • Updating x86 plugins using dhooks
  • Sample Extension but for x64
  • etc.
@caxanga334
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Sample Extension but for x64

The sample extension's code already works on x64. The AMBuildScript needs to be updated to allow compiling for x86_64. This is already done in PR #2107

@Mooshua
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Mooshua commented May 8, 2024

A lot of this is either trivial (eg, updating sourcemod) or still up in the air.

Regardless, i've started a page here: https://wiki.alliedmods.net/Porting_to_x64

If you would like changes and you don't have a wiki account, please put the requested changes in this issue and I'll try to include them

@psychonic psychonic added the x64 Exclusive to x86_64 support label Jun 15, 2024
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4 participants