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Menu.java
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Menu.java
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/*
* Copyright (C) 2014, Sylvester Saracevas
*
*/
import java.io.*;
import java.util.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Menu{
public JMenuBar menuBar;
public JMenu menu;
public JMenuItem save, load;
public Player player;
public Board board;
public JProgressBar health;
public JLabel currentgold;
public Menu(Player p, Board b, JProgressBar j, JLabel cg){
player = p;
board = b;
health = j;
currentgold = cg;
}
public JMenuBar menuBar(){
JMenuBar menuBar = new JMenuBar();
JMenu file = new JMenu("File");
file.setMnemonic(KeyEvent.VK_A);
JMenu settings = new JMenu("Settings");
settings.setMnemonic(KeyEvent.VK_A);
menuBar.add(file);
JMenuItem save = new JMenuItem("Save", new ImageIcon("save.png"));
save.setMnemonic(KeyEvent.VK_D);
save.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
try{
File outFile = new File("save.data");
FileOutputStream outFileStream = new FileOutputStream(outFile);
ObjectOutputStream outObjectStream = new ObjectOutputStream(outFileStream);
Player player2 = new Player(player.getX(), player.getY(), player.getGold(), player.getHealth(), player.getLevel());
System.out.println("X "+player2.getX());
System.out.println("Y "+player2.getY());
System.out.println("Gold "+player2.getGold());
System.out.println("Health "+player2.getHealth());
outObjectStream.writeObject(player2);
//info.setText("Game has been saved successfully!");
outObjectStream.close();
}catch(Exception e){
System.out.println("Error saving");
}
}
});
JMenuItem load = new JMenuItem("Load", new ImageIcon("load.png"));
load.setMnemonic(KeyEvent.VK_D);
load.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
try{
File inFile = new File("save.data");
FileInputStream inFileStream = new FileInputStream(inFile);
ObjectInputStream inObjectStream = new ObjectInputStream(inFileStream);
Player player2 = (Player) inObjectStream.readObject();
player.setX(player2.getX());
player.setY(player2.getY());
player.setHealth(player2.getHealth());
player.setGold(player2.getGold());
player.setLevel(player2.getLevel());
inObjectStream.close();
//info.setText("Game loaded successfully");
//health.setValue(player.getHealth());
//currentgold.setText(""+player.getGold()+"");
board.repaint();
}catch(Exception e){
System.out.println("Error loading");
}
}
});
JMenuItem exit = new JMenuItem("Exit");
exit.setMnemonic(KeyEvent.VK_D);
exit.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
System.exit(0);
}
});
file.add(save);
file.add(load);
file.addSeparator();
file.add(exit);
return menuBar;
}
}