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Provide vector output mode for anisotropic shader effects #9

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ConnyOnny opened this issue Jan 23, 2022 · 0 comments
Open

Provide vector output mode for anisotropic shader effects #9

ConnyOnny opened this issue Jan 23, 2022 · 0 comments

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@ConnyOnny
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For each pixel if we provide the vector pointing to the nearest point of the shape instead of just the distance, shader effects can use that directional information to create anisotropic effects (e.g. smooth edges in one direction and sharp edges in another)

ConnyOnny pushed a commit that referenced this issue Jun 22, 2022
For now still only collect the distance, but make it easy to collect the
direction vectors.

refs #9
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