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How it is intended to do? At this moment I simply fill out two more vectors with the same values, but it does not feel right
And second thing is that as soon as I do it, it works as expected, but I have a heavy FPS drop when cubes collide. Any idea from what point should I start my investigation?
The text was updated successfully, but these errors were encountered:
Hi! I have tried to extend your example with falling cubes
amethyst_physics_test
with a flat terrain mesh instead of the floor.Terrain mesh is a 8.0x8.0 sqare built from 128 triangles. I've also prepared a ShapeDesc for it from the same vertices and indices.
Here comes the first question: MeshBuilder and ShapeDesc::TriMesh expect vectors with different content:
How it is intended to do? At this moment I simply fill out two more vectors with the same values, but it does not feel right
And second thing is that as soon as I do it, it works as expected, but I have a heavy FPS drop when cubes collide. Any idea from what point should I start my investigation?
The text was updated successfully, but these errors were encountered: