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Workflow improvements for tilemaps #6863

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Elairyx7301 opened this issue Aug 17, 2024 · 2 comments
Closed

Workflow improvements for tilemaps #6863

Elairyx7301 opened this issue Aug 17, 2024 · 2 comments

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@Elairyx7301
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Elairyx7301 commented Aug 17, 2024

Description

The new tilemap editor is so incredible and I think many will agree. Thank you!
While working with it, I got some (probably) simple but powerful ideas to improve the workflow. Some of those would feel really natural to me and I wanted to request those features to hopefully help improve this new feature.

This is my own perspective but I would really love to see any of those items added/implemented.

Really wishing for

  • Being able to delete tiles with right mouse button (while in the tilemap painter/editor)
  • Being able to move the scene canvas using middle mouse button (while in the tilemap painter/editor)

Nice to have

  • Having the tilemap painter be an inline scroll section so "flip" options etc. stay on top/in reach
  • Being able to select and move (multiple) tiles (while in the tilemap painter/editor)
  • Having middle mouse button and right mouse button not set tile hitboxes (while configuring tilemap object)
  • Wide tilemaps require to make the properties panel bigger to see all tiles. Always setting width to properties panel width can solve it
  • Replace all tiles with a specific ID with another tile with another ID (in events/tilemap actions)
@Silver-Streak
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Hey Elairyx! Just as a heads up, Alexander started a discussion thread about enhancements to the native tilemap object over here: #6809

@Elairyx7301
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Hey Silver-Streak, thank you for your notice! I've completely missed this!
I'll close this then.

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